The Chinese gaming industry is extremely specific. On the one hand, we are talking about a huge market that generates over USD 40 billion in revenue, but the other side of the coin – from the perspective of a European player – is not so brilliant.
Chinese authorities have declared a crusade against games that, according to top officials, are addictive to young people. It’s time summaries of the efforts made so far.
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China is fighting computer games
As reported by Reuters, China has solved the problem of gaming addiction among youth. China Game Industry Group Committee publishes a report that is sure to please the ruling party.
The results are great, but are they real?
It turns out that over 75% of of underage players is devoted to this form of entertainment less than 3 hours a week. We don’t know how reliable this data is because Chinese players are circumventing the ban on adult accounts.
The Chinese are investing in Rebel Wolves. They made The Witcher 3
Winnie the Pooh in the crosshairs of the authorities
In order to play, you must first make sure that there is something to play. In this regard, China is equally restrictive; the licensing of games and various forms of censorship are the norm. The hard way The industry giant Blizzard found out about it. A popular free-to-play game Diablo Immortal had a delay in China, and the reason was… Winnie the Pooh.
Poles approach the subject differently
The fact that Polish youth is quite different can prove how different our approach to games is encouraged to play as well as in school education. The proof is an ambitious attempt to use the game in education Minecraft and This War of Mine.
David Nield, journalist of Polygamia